food buffs, Prompto's photography, etc) work really well, too. So is the overall world design.Īll the different aspects that combine to sell the road trip parts (day/night cycles with strong monsters at night, level-ups only when resting, very useful food buffs, EXP bonus vs. the game definitely did some things right. hey, guys, guys, remember that other thing with the 13? Remember all those amazing corridors? You loved that shit, right? Right? Here's some more amazing corridors with fantastic sharp 90° angles everywhere! :facepalm:Īnyway. I had a fun time with the open world, despite the uninspiring quests (seriously, Dragon Age Inquisition had more interesting sidequests), but I can't see myself returning to the game after the last couple chapters sucked all of that fun right back out.Īnd on chapter 13. I just couldn't deal with that poorly written garbled mess anymore.įrom that point on I was more or less only in it for the Platinum trophy, since I had already done all the side content beforehand and just had to finish the game. By chapter 12 it got so bad I ended up doing what I literally never do - skipping every cutscene it would let me skip on a first playthrough. I have nothing positive to say at all about the second "half", if you will, of the game.
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